![]() ![]() If other people on the team are using max or maya it also solves issues with importing their fbx's. With it, I get a perfect 1 to 1 export from Blender to Unity. You can do all your setup and grey-boxing, then very quickly export things to digital content creation tools (DCC), such as 3ds Max, Maya or Maya LT, have the artists finalize the content, and safely merge your changes back into those Assets to continue your work in Unity. I haven't compared with more recent iterations of the native FBX exporter but the 'better fbx' uses the Autodesk sdk. ![]() By doing this, it enables you to round trip very easily and save loads of time. The Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder. Simple to use, but powerful The Unity FBX Exporter Supports: Windows Mac OS The Unity FBX Exporter Provides: Easy to use simple interface to export model data, multiple UV Sets, and Materials Note: The files are for learning purpose or to test before buying. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. ![]() ![]() The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up. The built-in Unity FBX Importer provides support for:Īnimation and animated custom properties (when present in the FBX file) ![]()
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